COSMOS is a drifting memory station designed to work with meditative states through music.
The design of the controls, functions and generated soundscapes are intended to evoke, in both performer and listener, states and experiences inherent in meditation, such as limitless space, fluidity, spontaneous development, presence, the ability to hear, tranquility, the experience of subtle harmony and happiness enveloping the whole world.
From a functional point of view, COSMOS is a large array of sound memory, in which recorded sounds undergo constant recombinations, spontaneously generating an ever-changing soundscape. This is achieved in three ways — by a mathematical shift based on the relationships between large prime numbers (the size of all delay lines are different primes), an asynchronous operation of the LFO, and modulation with a slowly changing chaotic signal. As a result, it allows the endless layering and processing of various sounds, as in a looper, but without an intrusive, repetitive loop.
COSMOS generates rich, fluid and evolving soundscapes perfect for ambient music.
Using COSMOS, you can play an entire meditative solo concert while being in a spontaneous flow and without using studio-prepared sequences, backing tracks and other things that can’t be a reflection of the “here and now”.
COSMOS has four types of algorithms, each of which has three variations
Each type of algorithm has its own unique method of mixing and shifting sounds. The three variations give different lengths of the delay lines for each of the algorithms. The larger the dot, the longer the delay.
Two delays. Consists of two delay lines, constantly shifting relative to each other.
- The total repetition time is about 2.5 seconds. (due to offsets, hereinafter, the time is indicated approximately)
- The total repetition time is about 9.5 seconds.
- The total repetition time is about 22 seconds.
Four delays. Consists of four delay lines, constantly shifting relative to each other.
- The total repetition time is about 2.5 seconds.
- The total repetition time is about 8.5 seconds.
- The total repetition time is about 11.5 seconds.
Giant reverb. Simulates an echo in a hall several kilometers in size. Due to the enormous
size, early reflections sound like individual echoes, which merge very slowly into the finely dispersed noise intrinsic of a reverb.
- Huge hall.
- Super-huge hall.
- Insanely-super-huge hall.
Granular delay. Asynchronous granular stereo-delay.
- Small size of delay and grains.
- Medium size of delay and grains.
- Large delay and grain size, plus an additional central granular delay.